Resume [Game / Level Designer]
I am the independent game maker behind Visumeca Games.
I am working on game projects since 2008.
Currently looking for an interesting job opportunity, ideally as Game or Level designer.
I want to use my experience to create ingenious design solutions and high-quality content to make innovative and impactful games in a respectful environment.
Having created games by myself and in collaboration with small teams, I have a good understanding of the tasks required to make and release games.
Ideally I would like to work on games that help people.
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A Game Design Excerpt from current personal project
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A bit of 3D exploration in a castle prototype
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Another 3D puzzle exploration prototype
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Here is my Workflow as Level Designer
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Some small Level Design Examples
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Some Puzzle Design Thinking Examples
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I wrote Key features of stealth games
Professional Experience
Puzzle Designer Freelance
Terra Memoria (PC) – La Moutarde (2023)
https://store.steampowered.com/app/1912750/Terra_Memoria/
A cosy RPG with a road trip adventure
Independent Developer
Volt Patrol (PC) – Visumeca Games (2018 – 2020)
https://store.steampowered.com/app/1109300/Volt_Patrol__Stealth_Driving/
Initially a gamejam project turned into a full game mixing stealth and driving with an affordance for smooth infiltration
Developed and released by myself (except the music)
Level Design Consultant
Minishoot’ Adventures (PC) – Soulgame Studio (2019 – 2020)
https://store.steampowered.com/app/1634860/Minishoot_Adventures/
A shoot’em up adventure (zelda-like) in an interconnected open world
Independent Developer
Pharmakon (PC) – Visumeca Games (2015 – 2017)
https://store.steampowered.com/app/654660/Pharmakon__Tactical_Puzzle/
Tactical puzzle game with procedurally generated challenges
Developed and released by myself (except the music)
Level Designer & 2D Pixel Artist
Lavapools (PC) – 4Edges (2014)
https://store.steampowered.com/app/401510/Lavapools__Arcade_Frenzy/
A dodging game in a rising hell full of traps
Game Designer, Level Designer & 2D Pixel Artist
Loupe (PC) – Visumeca Games (2011)
https://www.indiedb.com/games/loupe
A small goofy detective game
Game Designer, Level Designer & 2D Artist
Super Impact (PC) – Visumeca Games (2012)
https://visumeca.itch.io/super-impact
A duel game about taking out a rival
Game Designer & 2D Artist
Shokokut (Web) – Visumeca Games (2011 – 2012)
A game about a samourai taking care of a bonzai to grow fruits
2D Artist & Game Designer
Hooks Bomb Party – (2010 – 2011)
A bomberman like game
Gamejam Projects (itch.io page)
- Gamejam Pot-Au-Jeu:
Artist and co-gamedesigner for WonderJunk, a shoot’em up
Developed Muscle Battery, a game about bodybuilders loading batteries
Developed Oldnyuz, a strategy game about spies getting information
Developed Fired, a detective game based on quick deductions
Artist and co-game designer on The Shift, a fast paced platformer taking place in a single rotating level
Artist on Vampire’s Lair, a time based survival game
Artist and co-game designer on Evolvorous, a survival turn based game about species evolving and showing body parts changing with their actions
Created Me, Buck & Tina, an adventure point & click game
Broadcaster
Worked on a french broadcast called Explo-Sémio to explore and explain level designs and signs meanings used in video games.
Explo-Sémio – Binding of Isaac
Explo-Sémio – DmC: Devil May Cry